National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Procedurally Generated Lens Flare Effect for Blender
Volf, Petr ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Lens flare is an image artefact caused by unintended reflection of light in camera's lens system. The goal of this project is simulation of this phenomena in open source 3D content creation suite Blender. The generated effect is then composited into final image. The project is designed as an add-on. The add-on allows user to customize several parameters to achieve the desired result.
Simulation of Lens Features
Kučiš, Michal ; Seeman, Michal (referee) ; Zemčík, Pavel (advisor)
Computer vision algorithms typically process real world image data acquired by cameras or video cameras. Such image data suffer from imperfections cause by the acquisition process. This paper focuses on simulation of the acquisition process on simulation of the acquisition process in order to enable rendering of images based on a 3D generated model. Imperfections, such as geometry distorion, chromatic aberration, depth of field effect, motion blur, vignetting and lens flare are considered.
Procedurally Generated Lens Flare Effect for Blender
Volf, Petr ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Lens flare is an image artefact caused by unintended reflection of light in camera's lens system. The goal of this project is simulation of this phenomena in open source 3D content creation suite Blender. The generated effect is then composited into final image. The project is designed as an add-on. The add-on allows user to customize several parameters to achieve the desired result.
Simulation of Lens Features
Kučiš, Michal ; Seeman, Michal (referee) ; Zemčík, Pavel (advisor)
Computer vision algorithms typically process real world image data acquired by cameras or video cameras. Such image data suffer from imperfections cause by the acquisition process. This paper focuses on simulation of the acquisition process on simulation of the acquisition process in order to enable rendering of images based on a 3D generated model. Imperfections, such as geometry distorion, chromatic aberration, depth of field effect, motion blur, vignetting and lens flare are considered.

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